Matching Different BPMs

Match 128 BPM and 130 BPM using the tempo.

Earlier, you learned that BPM is a number that expresses the speed of a track.

From here, you'll use that knowledge in an actual mix.

If track A and track B have different speeds, the beats drift apart over time even if you overlap them as they are.

So first,

match the BPM of the track you'll bring in next to the BPM of the track that's playing now.

This time, we start with

Track A: 128 BPM
Track B: 130 BPM

That is where we start.

Use the track that is playing now as the reference

Suppose track A is what the audience is hearing right now.

Track A is 128 BPM.

The track B you want to bring in next is 130 BPM.

In this case,

you match track B to track A.

In other words,

Track B: 130 BPM → 128 BPM

is what you do.

As a rule, you don't suddenly change the speed of the track that is playing now; you prepare the track you'll bring in next and match it.

What happens if you overlap them as they are?

First, let's play track B at 130 BPM together with track A.

* Sound will play. Please mind your volume.

128.0 BPM
Tempo
90%
0%
130.0 BPM
Tempo
  • Play button (the purple round triangle): the track you press starts playing. While it plays, the button turns into a pause shape, and pressing it again stops the track on the spot.
  • CUE: press it while stopped and it remembers the current position. The remembered spot appears as a purple flag above the waveform. Press it while playing and it returns to the remembered spot and stops. This is the same idea as real DJ software (rekordbox).
  • Waveform: the center line is the current playback position, and the track flows from right to left. Press a spot to jump there, and drag sideways to move in small steps. It does not snap to the beat, so you can close a gap by hand. Jumping alone does not change the CUE.
  • Where you are now: the orange line in the center is the current position. The bar numbers flow below the waveform, so the number under the line is the current bar. There is no separate box for the number.
  • Beat offset: check whether the red lines of the two tracks line up. When the red lines are half a beat or more apart, "The beats are off!" appears below the waveform. It shows only while they are off. It does not show how many beats off they are, because you can tell from the red lines.
  • Line colors: red is the start of a bar, white is the beats in between, orange is the current playback position, and lime is the saved CUE. When the red lines of the two tracks line up one above the other, the starts of the bars are matched.
  • CUE: a lime vertical line and "CUE" appear where you set it. It stays attached to its place in the audio and flows with it, so it disappears when it leaves the 8-bar view. It is not pushed to the edge, because that would make it look as if it were there.
  • View range: fixed at 8 bars. A and B are drawn at the same width of time, so when the tempos differ, the spacing of the beat lines looks different. Any offset shows up on the screen as it is.
  • Tempo: the speed of the track changes in steps of 0.5 BPM. Pull down to go faster, push up to go slower, the same direction as the tempo slider on a CDJ. The center is the track's own speed (128 BPM). Because it changes the playback speed itself, going faster also raises the pitch. This is the same behavior as a CDJ without key lock, or a record. Matching the BPM alone does not line up the timing of the beats automatically.
  • Previewing in headphones: on real gear, you can check a track in your headphones first without sending it to the dance floor. This screen does not have that. Match by listening to the sound that is playing.
  • EQ (HIGH / MID / LOW): this changes the amount of that band. Turned all the way down to 0, that band cannot be heard, just like the EQ on real gear: when you say "cut", it disappears. When the bass of two tracks overlaps it turns muddy, so try lowering the LOW on one of them and compare.
  • Fader: this is the volume of that track. At 0 it cannot be heard.
  • What you can practice with these two tracks: bring in B from bar 9 of A, at the point marked "Play B" in the waveform strip, and overlap them for 8 bars. During that time A is in Drop (chorus) and B is in Intro. At bar 17 of A, where the overlap ends, Vocal begins at bar 9 of B. That is where A should be fully lowered, not where A ends: if you do not lower it, A keeps playing for its remaining 16 bars and stays layered with the Vocal of B. The mark "Cut A" that appears at bar 9 of B is that cutting point. It is 32 beats, or 8 bars, from the start of B. This is one easy way to practice, not the only right answer. You can overlap anywhere you like, and nothing stops you if you do not follow the marks.
  • Track length: what plays here are edited versions cut out for practice. A is 32 bars and B is 16 bars. Not every real track is built like this. Playback stops when it reaches the end.

Audio credits

  • AKulakovka, "Pop House"PixabayPixabay Content LicenseA 32-bar cut arrived that keeps going for 45 seconds after the 8-bar changeover. According to the accompanying notes, the original was 118 BPM and it was converted to 128 BPM.
  • BAlex_Morgan, "House Music Classic"PixabayPixabay Content LicenseA 16-bar cut arrived: an 8-bar kick intro, then the vocals come in from bar 9. The tempo has not been changed.

Even if they start from close positions, if you wait a little, the "thumps" of the two tracks move apart.

Because track B is faster,

track B gradually moves ahead of track A.

That is why.

Even if they differ by only 2 BPM, the longer you keep them overlapped, the larger the drift becomes.

Move the TEMPO of track B

Now, let's change the speed of track B.

Move the TEMPO on track B in the DJ Simulator.

Lower it little by little from 130 BPM down to

128 BPM

so that it matches track A.

Actiontrack B 130 BPM → 128 BPM

Now,

Track A: 128 BPM
Track B: 128 BPM

That is where you are.

The two tracks are now moving forward at the same speed.

Compare before and after matching

Let's check the difference.

Different BPM

A: 128 BPM
B: 130 BPM

→ The longer it goes, the further the beats of the two tracks drift apart

Same BPM

A: 128 BPM
B: 128 BPM

→ The drift caused by a speed difference doesn't grow

* Sound will play. Please mind your volume.

The same two tracks play, changing only the speed of track B. Track A is at 128 BPM both times.

What I want you to remember here is that

you match BPM so that the two tracks move forward at the same speed.

That is the point.

Matching BPM is not the end

This is important.

If track A and track B are both 128 BPM,

the speed at which they move forward

is the same.

But that alone doesn't guarantee that the two tracks overlap cleanly.

For example,

A: 1, 2, 3, 4
B: (offset) 1, 2, 3, 4

if the start position of track B is slightly off like this,

the positions of the "thumps" won't overlap even though the BPM is the same.

In other words, matching two tracks involves

① matching the speed
② matching the position of the beats

these two things.

What we're doing on this page goes only as far as

① matching the speed

That is as far as this page goes.

How to match the position of the beats is covered in the next lesson, "Manual Beatmatching."

What happens if you move TEMPO a lot?

As you learned earlier, changing a track's playback speed normally changes the pitch as well.

A small change may not bother you, but with a big change,

  • the track feels too fast or too slow
  • the pitch changes a lot
  • the texture of the sound changes

can happen.

For that reason,

"just force a match, whatever the BPM difference"

is not always the right approach.

For example,

you don't need to move a 128 BPM track and a 180 BPM track to the same BPM as they are.

There are other ways to mix tracks whose speeds differ a lot.

But for now, you don't need to think that far.

First, let's learn to match two tracks with close BPMs.

Try matching it yourself

Finally, let's try once more.

At first, it is

Track A: 128 BPM
Track B: 130 BPM

That is the starting point.

This time, move the TEMPO of track B yourself, setting it to

128 BPM

so that it matches track A.

* Sound will play. Please mind your volume.

128.0 BPM
Tempo
90%
0%
130.0 BPM
Tempo
  • Play button (the purple round triangle): the track you press starts playing. While it plays, the button turns into a pause shape, and pressing it again stops the track on the spot.
  • CUE: press it while stopped and it remembers the current position. The remembered spot appears as a purple flag above the waveform. Press it while playing and it returns to the remembered spot and stops. This is the same idea as real DJ software (rekordbox).
  • Waveform: the center line is the current playback position, and the track flows from right to left. Press a spot to jump there, and drag sideways to move in small steps. It does not snap to the beat, so you can close a gap by hand. Jumping alone does not change the CUE.
  • Where you are now: the orange line in the center is the current position. The bar numbers flow below the waveform, so the number under the line is the current bar. There is no separate box for the number.
  • Beat offset: check whether the red lines of the two tracks line up. When the red lines are half a beat or more apart, "The beats are off!" appears below the waveform. It shows only while they are off. It does not show how many beats off they are, because you can tell from the red lines.
  • Line colors: red is the start of a bar, white is the beats in between, orange is the current playback position, and lime is the saved CUE. When the red lines of the two tracks line up one above the other, the starts of the bars are matched.
  • CUE: a lime vertical line and "CUE" appear where you set it. It stays attached to its place in the audio and flows with it, so it disappears when it leaves the 8-bar view. It is not pushed to the edge, because that would make it look as if it were there.
  • View range: fixed at 8 bars. A and B are drawn at the same width of time, so when the tempos differ, the spacing of the beat lines looks different. Any offset shows up on the screen as it is.
  • Tempo: the speed of the track changes in steps of 0.5 BPM. Pull down to go faster, push up to go slower, the same direction as the tempo slider on a CDJ. The center is the track's own speed (128 BPM). Because it changes the playback speed itself, going faster also raises the pitch. This is the same behavior as a CDJ without key lock, or a record. Matching the BPM alone does not line up the timing of the beats automatically.
  • Previewing in headphones: on real gear, you can check a track in your headphones first without sending it to the dance floor. This screen does not have that. Match by listening to the sound that is playing.
  • EQ (HIGH / MID / LOW): this changes the amount of that band. Turned all the way down to 0, that band cannot be heard, just like the EQ on real gear: when you say "cut", it disappears. When the bass of two tracks overlaps it turns muddy, so try lowering the LOW on one of them and compare.
  • Fader: this is the volume of that track. At 0 it cannot be heard.
  • What you can practice with these two tracks: bring in B from bar 9 of A, at the point marked "Play B" in the waveform strip, and overlap them for 8 bars. During that time A is in Drop (chorus) and B is in Intro. At bar 17 of A, where the overlap ends, Vocal begins at bar 9 of B. That is where A should be fully lowered, not where A ends: if you do not lower it, A keeps playing for its remaining 16 bars and stays layered with the Vocal of B. The mark "Cut A" that appears at bar 9 of B is that cutting point. It is 32 beats, or 8 bars, from the start of B. This is one easy way to practice, not the only right answer. You can overlap anywhere you like, and nothing stops you if you do not follow the marks.
  • Track length: what plays here are edited versions cut out for practice. A is 32 bars and B is 16 bars. Not every real track is built like this. Playback stops when it reaches the end.

Audio credits

  • AKulakovka, "Pop House"PixabayPixabay Content LicenseA 32-bar cut arrived that keeps going for 45 seconds after the 8-bar changeover. According to the accompanying notes, the original was 118 BPM and it was converted to 128 BPM.
  • BAlex_Morgan, "House Music Classic"PixabayPixabay Content LicenseA 16-bar cut arrived: an 8-bar kick intro, then the vocals come in from bar 9. The tempo has not been changed.

When you've done it, play the two tracks and

check that the drift no longer grows as it did when the BPMs were different.

Please confirm this.

On this page, you don't need to match the position of the beats perfectly.

The goal is to

move the TEMPO of the next track so that the two tracks move forward at the same speed.

That is all.

Summary

  • Two tracks with different BPMs drift apart in beat position over time
  • The basic approach is to move the TEMPO of the track you'll bring in next and match it to the BPM of the track that's playing now
  • Matching BPM is the work of matching "speed," and matching the "position" of the beats is a separate task

Sources

  1. AlphaTheta (Pioneer DJ) official: Manuals